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@@ -124,12 +124,12 @@ export class CommonShelve extends ShelveBase {
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const goods: Goods = goodsNode.getComponent(Goods)
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const layerNode: Node = this.layers[layer]
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const pos: Vec3 = v3()
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- pos.x = (slotId - 1) * (this.uiTrans.width - 25) / 3
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+ pos.x = (slotId - 1) * (this.uiTrans.width - 10) / 3
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// pos.y = layer * Global.Goods_Offset
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- const baseY = layer * Global.Goods_Offset
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+ const baseY = layer * Global.Goods_Offset - 20
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pos.y = slotId === 1 ? baseY + Global.Goods_Offset * 2 : baseY
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layerNode.addChild(goodsNode)
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- goodsNode.setScale(0.7, 0.7, 0.7)
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+ goodsNode.setScale(0.6, 0.6, 0.6)
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goodsNode.setPosition(pos)
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goods.Id = goodsId
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goods.Layer = layer
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