import { _decorator, Component, Enum, Node } from 'cc'; import { Mode, ModeName } from '../enum/Mode'; import { GameMgr } from '../manager/GameMgr'; import { TransMgr } from '../manager/TransMgr'; import { UIMgr } from '../manager/UIMgr'; import { UI } from '../enum/UI'; const { ccclass, property } = _decorator; @ccclass('UIItem/MainItem') export class MainItem extends Component { @property(Node) private tip: Node = null @property({ type: Enum(Mode) }) public mode: Mode = Mode.ls private btnStart: Node = null private btnUnlock: Node = null protected onLoad(): void { this.btnStart = this.node.getChildByName('BtnStart') this.btnUnlock = this.node.getChildByName('BtnUnlock') } protected start(): void { this.updateState() } private updateState(): void { this.tip.active = false this.btnUnlock.active = false } protected async onBtnStartClick() { await TransMgr.Inst.fadeIn() TransMgr.Inst.fadeOut() UIMgr.close(UI.Main) GameMgr.mode = this.mode GameMgr.mode = Mode.ls GameMgr.startGame() } protected onBtnUnlockClick(): void { GameMgr.unlockMode(this.mode) this.updateState() } }