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- import { Widget, _decorator, Node, Sprite, Label, SpriteFrame } from 'cc';
- import { SkillType } from '../enum/SkillType';
- import { SkillMgr } from '../manager/SkillMgr';
- import { GameMgr } from '../manager/GameMgr';
- import { UIBase } from '../scriptBase/UIBase';
- import { CfgSkillInfo } from '../config/CfgSkillInfo';
- import { ResMgr } from '../manager/ResMgr';
- import { Bundle } from '../enum/Bundle';
- import { AdMgr } from '../manager/AdMgr';
- import { AdvertMgr } from '../manager/AdvertMgr';
- const { ccclass, property, requireComponent } = _decorator;
- @ccclass('UI/UIGetSkill')
- @requireComponent(Widget)
- export class UIGetSkill extends UIBase {
- private skill0Bg: Node = null
- private skill1Bg: Node = null
- private skill2Bg: Node = null
- private icon: Sprite = null
- private lbTitle: Label = null
- private lbDesc: Label = null
- private btnGet: Sprite = null
- private skill: SkillType = null
- protected onLoad(): void {
- this.skill0Bg = this.findNode('skill0_bg')
- this.skill1Bg = this.findNode('skill1_bg')
- this.skill2Bg = this.findNode('skill2_bg')
- this.icon = this.findComp('Icon', Sprite)
- this.btnGet = this.findComp('BtnGet', Sprite)
- // this.lbTitle = this.findComp('LbTitle', Label)
- // this.lbDesc = this.findComp('LbDesc', Label)
- }
- public onOpen(data?: unknown): void {
- GameMgr.Pause = true
- this.skill = data as SkillType
- const skillInfo = CfgSkillInfo[this.skill]
- // this.lbTitle.string = skillInfo.name
- // this.lbDesc.string = skillInfo.desc
- // this.icon.spriteFrame = ResMgr.getSpriteFrame(Bundle.Icon, skillInfo.icon)
- let currentBg = null;
- if (this.skill == SkillType.FreezeTime) {
- this.skill0Bg.active = true
- this.skill1Bg.active = false
- this.skill2Bg.active = false
- currentBg = this.skill0Bg
- } else if (this.skill == SkillType.EraseGroup) {
- this.skill0Bg.active = false
- this.skill1Bg.active = true
- this.skill2Bg.active = false
- currentBg = this.skill1Bg
- } else {
- this.skill0Bg.active = false
- this.skill1Bg.active = false
- this.skill2Bg.active = true
- currentBg = this.skill2Bg
- }
- currentBg.getChildByName('LbTitle').getComponent(Label).string = CfgSkillInfo[this.skill].name
- currentBg.getChildByName('LbDesc').getComponent(Label).string = CfgSkillInfo[this.skill].desc
- this.btnGet.spriteFrame = ResMgr.getSpriteFrame(Bundle.UI, skillInfo.btnIcon)
- }
- public onClose(data?: unknown): void {
- GameMgr.Pause = false
- }
- protected onBtnGetClick(): void {
- // AdMgr.showRewardedVideo(() => {
- // SkillMgr.addSkill(this.skill)
- // this.close()
- // })
- if (AdvertMgr.instance.openAd) {
- AdvertMgr.instance.showReawardVideo(() => {
- SkillMgr.addSkill(this.skill);
- this.close();
- })
- } else {
- SkillMgr.addSkill(this.skill);
- this.close();
- }
- }
- }
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