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- import { _decorator, Component, Label, macro, Node, Sprite, SpriteFrame, tween, v3, Vec3 } from 'cc';
- import { SkillMgr } from '../manager/SkillMgr';
- import { SkillType } from '../enum/SkillType';
- import { Debug } from '../util/Debug';
- import { UIMgr } from '../manager/UIMgr';
- import { UI } from '../enum/UI';
- import { EventMgr } from '../manager/EventMgr';
- import { EventType } from '../enum/EventType';
- import { ResMgr } from '../manager/ResMgr';
- import { Bundle } from '../enum/Bundle';
- import { CfgSkillInfo } from '../config/CfgSkillInfo';
- import { GameMgr } from '../manager/GameMgr';
- import { Shake } from '../misc/Shake';
- import { Breath } from '../misc/Breath';
- const { ccclass, property } = _decorator;
- const Tag: string = 'SkillBox'
- @ccclass('Game/SkillBox')
- export class SkillBox extends Component {
- @property([Label])
- private skillCntTips: Label[] = []
- @property(Breath)
- private tipBreath: Breath = null
- @property(Shake)
- private iconShake: Shake = null
- protected onLoad(): void {
- EventMgr.on(EventType.UpdateSkillCnt, this.onUpdateSkillCnt, this)
- EventMgr.on(EventType.AddSkill, this.onAddSkill, this)
- }
- protected start(): void {
- for (let i = 0; i < this.skillCntTips.length; i++) {
- const skillCntTip: Label = this.skillCntTips[i]
- const cnt: number = SkillMgr.skillCnt(i)
- skillCntTip.string = `${cnt}`
- skillCntTip.node.parent.active = cnt > 0
- }
- this.schedule(this.onCheckStuck, 1, macro.REPEAT_FOREVER)
- }
- protected onDestroy(): void {
- EventMgr.off(EventType.UpdateSkillCnt, this.onUpdateSkillCnt, this)
- EventMgr.off(EventType.AddSkill, this.onAddSkill, this)
- }
- protected onCheckStuck(): void {
- const isStucked: boolean = GameMgr.isStucked
- this.tipBreath.node.active = isStucked
- this.tipBreath.enabled = isStucked
- this.iconShake.enabled = isStucked
- }
- protected onUpdateSkillCnt(skill: SkillType, cnt: number): void {
- const skillCntTip: Label = this.skillCntTips[skill]
- skillCntTip.string = `${cnt}`
- skillCntTip.node.parent.active = cnt > 0
- }
- protected onAddSkill(skill: SkillType): void {
- const flySkillNode: Node = new Node()
- const sp: Sprite = flySkillNode.addComponent(Sprite)
- sp.spriteFrame = ResMgr.getSpriteFrame(Bundle.Icon, CfgSkillInfo[skill].icon)
- this.node.parent.addChild(flySkillNode)
- const btnSkillNode: Node = this.node.children[skill]
- const tw = tween(flySkillNode)
- tw.set({ scale: v3(0, 0, 0) })
- tw.to(0.2, { scale: v3(1, 1, 1) }, { easing: 'backOut' })
- tw.delay(0.1)
- tw.parallel(
- tween(flySkillNode).to(0.5, { worldPosition: btnSkillNode.worldPosition }),
- tween(flySkillNode).to(0.5, { scale: v3(0.5, 0.5, 0.5) }),
- )
- tw.call(() => {
- flySkillNode.destroy()
- tween(btnSkillNode).to(0.2, { scale: v3(1.2, 1.2, 1) }).to(0.2, { scale: v3(1, 1, 1) }).start()
- })
- tw.start()
- }
- protected onBtnFreezeTimeClick(): void {
- if (SkillMgr.hasSkill(SkillType.FreezeTime)) {
- SkillMgr.useSkill(SkillType.FreezeTime)
- } else {
- UIMgr.open(UI.GetSkill, SkillType.FreezeTime)
- Debug.Warn(Tag, '冰冻道具数量不足,使用失败')
- }
- }
- protected onBtnEraseOneGroupClick(): void {
- if (SkillMgr.hasSkill(SkillType.EraseGroup)) {
- SkillMgr.useSkill(SkillType.EraseGroup)
- } else {
- UIMgr.open(UI.GetSkill, SkillType.EraseGroup)
- Debug.Warn(Tag, '移除道具数量不足,使用失败')
- }
- }
- protected onBtnRefreshPositionClick(): void {
- if (SkillMgr.hasSkill(SkillType.RefreshPosition)) {
- SkillMgr.useSkill(SkillType.RefreshPosition)
- } else {
- UIMgr.open(UI.GetSkill, SkillType.RefreshPosition)
- Debug.Warn(Tag, '刷新位置道具数量不足,使用失败')
- }
- }
- protected onBtnDoubleCoinClick(): void {
- if (SkillMgr.hasSkill(SkillType.DoubleCoin)) {
- SkillMgr.useSkill(SkillType.DoubleCoin)
- } else {
- UIMgr.open(UI.GetSkill, SkillType.DoubleCoin)
- Debug.Warn(Tag, '双倍金币道具数量不足,使用失败')
- }
- }
- }
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