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- import { _decorator, Component, Node, UITransform, Vec3 } from 'cc';
- import { EventType } from '../enum/EventType';
- import { EventMgr } from '../manager/EventMgr';
- import { Goods } from '../game/Goods';
- const { ccclass, property } = _decorator;
- @ccclass('ScriptBase/ShelveBase')
- export class ShelveBase extends Component {
- protected id: number = 0
- public get Id(): number {
- return this.id
- }
- protected onLoad(): void {
- this.id = this.node.getSiblingIndex()
- EventMgr.on(EventType.PlaceGoods, this.onPlaceGoods, this)
- }
- protected start(): void {
- }
- protected onDestroy(): void {
- this.unscheduleAllCallbacks()
- EventMgr.off(EventType.PlaceGoods, this.onPlaceGoods, this)
- }
- public init(bounceDelay: number = 0): void {
- }
- public getSlot(pos: Vec3): number {
- return 0
- }
- protected onPlaceGoods(): void {
- }
- public isSlotOccupied(slotId: number): boolean {
- return false
- }
- public isAllSlotOccupied(): boolean {
- return false
- }
- public get isEmpty(): boolean {
- return false
- }
- public createGoods(goodsId: number, slotId: number, layer: number): void {
- }
- public placeGoods(goodsId: number, slotId: number): void {
- }
- public createLayerGoods(layer: number, bounceDelay: number = 0): void {
- }
- public removeGoods(goods: Goods): void {
- }
- public clear(): void {
- }
- public get GoodsIdArr(): number[] {
- return []
- }
- public get GoodsInfo(): Object {
- return null
- }
- }
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