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- import { _decorator, Component, isValid, Node } from 'cc';
- import { Global } from '../Global';
- import { EventType } from '../enum/EventType';
- import { EventMgr } from '../manager/EventMgr';
- import { AudioMgr } from '../manager/AudioMgr';
- const { ccclass, property } = _decorator;
- @ccclass('Game/EffectFreeze')
- export class EffectFreeze extends Component {
-
- protected onLoad(): void {
- EventMgr.on(EventType.UseSkillFreezeTime, this.onRemove, this)
- }
- protected onDestroy(): void {
- EventMgr.off(EventType.UseSkillFreezeTime, this.onRemove, this)
- this.unscheduleAllCallbacks()
- }
- protected start() {
- this.scheduleOnce(this.onRemove, Global.Freeze_Time)
- AudioMgr.playSfx('冰冻道具')
- }
- protected onRemove(): void {
- if (isValid(this.node)) this.node.destroy()
- }
- }
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