Launch.ts 1.5 KB

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  1. import { _decorator, director, Label, profiler, ProgressBar } from 'cc';
  2. import { csvMgr } from '../core/csv/CsvManager';
  3. import i18n from '../core/i18n/runtime-scripts/LanguageData';
  4. import { audioMgr } from '../core/manager/AudioManager';
  5. import { bundleMgr } from '../core/manager/BundleManager';
  6. import { autoBind } from '../extend/AutoBind';
  7. import { Constants } from '../data/Constants';
  8. import { BaseExp } from '../core/base/BaseExp';
  9. import { userIns } from '../data/UserData';
  10. import { ResUtil } from '../utils/ResUtil';
  11. const { ccclass, property } = _decorator;
  12. @ccclass('Launch')
  13. export class Launch extends BaseExp {
  14. @autoBind({type:Label,tooltip:"资源加载lable"})
  15. public load_label: Label;
  16. @autoBind({type: ProgressBar,tooltip: "加载进度"})
  17. public progressBar: ProgressBar = null!;
  18. async start() {
  19. this.load_label.string = i18n("main.加载中...");
  20. //关闭FPS展示
  21. profiler.hideStats()
  22. //Constants.isDebug ? profiler.showStats() : profiler.hideStats();
  23. //先加载配置资源包 更新进度条
  24. await bundleMgr.preloadConfigAllRes((progress) => {
  25. this.progressBar.progress = progress.totalProgress;
  26. });
  27. //加载音效
  28. await audioMgr.initialize();
  29. //调用事例 加载所有CSV表
  30. await csvMgr.loadAll();
  31. //加载map
  32. await ResUtil.loadRes(`map/${userIns.getCurLevelData().map}`);
  33. //进入游戏场景
  34. director.loadScene(Constants.scenesName.game);
  35. }
  36. }