123456789101112131415161718192021222324252627282930313233343536373839 |
- import { _decorator, director, Label, profiler, ProgressBar } from 'cc';
- import { csvMgr } from '../core/csv/CsvManager';
- import i18n from '../core/i18n/runtime-scripts/LanguageData';
- import { audioMgr } from '../core/manager/AudioManager';
- import { bundleMgr } from '../core/manager/BundleManager';
- import { autoBind } from '../extend/AutoBind';
- import { Constants } from '../data/Constants';
- import { BaseExp } from '../core/base/BaseExp';
- import { userIns } from '../data/UserData';
- import { ResUtil } from '../utils/ResUtil';
- const { ccclass, property } = _decorator;
- @ccclass('Launch')
- export class Launch extends BaseExp {
- @autoBind({type:Label,tooltip:"资源加载lable"})
- public load_label: Label;
- @autoBind({type: ProgressBar,tooltip: "加载进度"})
- public progressBar: ProgressBar = null!;
- async start() {
- this.load_label.string = i18n("main.加载中...");
- //关闭FPS展示
- profiler.hideStats()
- //Constants.isDebug ? profiler.showStats() : profiler.hideStats();
- //先加载配置资源包 更新进度条
- await bundleMgr.preloadConfigAllRes((progress) => {
- this.progressBar.progress = progress.totalProgress;
- });
- //加载音效
- await audioMgr.initialize();
- //调用事例 加载所有CSV表
- await csvMgr.loadAll();
- //加载map
- await ResUtil.loadRes(`map/${userIns.getCurLevelData().map}`);
- //进入游戏场景
- director.loadScene(Constants.scenesName.game);
- }
- }
|