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2025-04-21 修改ui

2025-04-21 修改ui
Kziwws 1 mese fa
parent
commit
6574c75647
100 ha cambiato i file con 6695 aggiunte e 1224 eliminazioni
  1. 5 0
      .creator/default-meta.json
  2. 9 0
      assets/font.meta
  3. BIN
      assets/font/BRLNSB.TTF
  4. 12 0
      assets/font/BRLNSB.TTF.meta
  5. 258 100
      assets/resources/gameui/BoxLayer.prefab
  6. 2 2
      assets/resources/gameui/BuyCoinLayer.prefab
  7. 258 71
      assets/resources/gameui/BuyLifeLayer.prefab
  8. 235 100
      assets/resources/gameui/DrawStarLayer.prefab
  9. 3 3
      assets/resources/gameui/GameUI.prefab
  10. 283 149
      assets/resources/gameui/HallUI.prefab
  11. 4 2
      assets/resources/gameui/LevelClearLayer.prefab
  12. 159 135
      assets/resources/gameui/LevelLayer.prefab
  13. 263 108
      assets/resources/gameui/NewPackOpenedLayer.prefab
  14. 132 88
      assets/resources/gameui/OutOfBoxLayer.prefab
  15. 2 2
      assets/resources/prefabs/GameNode.prefab
  16. 1 1
      assets/scenes/loading.scene
  17. 28 135
      assets/scripts/core/i18n/lan/en.ts
  18. 28 136
      assets/scripts/core/i18n/lan/zh.ts
  19. 2 2
      assets/scripts/core/i18n/runtime-scripts/LanguageData.ts
  20. 1 1
      assets/scripts/core/utils/DebugTools.ts
  21. 3 2
      assets/scripts/game/GameNode.ts
  22. 5 4
      assets/scripts/game/GameUI.ts
  23. 3 2
      assets/scripts/game/HallUI.ts
  24. 0 1
      assets/scripts/gameui/BoxLayer.ts
  25. 2 1
      assets/scripts/gameui/BuyItemLayer.ts
  26. 3 2
      assets/scripts/gameui/BuyLifeLayer.ts
  27. 3 3
      assets/scripts/gameui/LevelClearLayer.ts
  28. 6 12
      assets/scripts/gameui/LevelLayer.ts
  29. 9 4
      assets/scripts/loading/Loading.ts
  30. 5 4
      assets/scripts/platform/platformBrowser.ts
  31. 0 3
      assets/scripts/platform/platformDefault.ts
  32. BIN
      assets/textures/.DS_Store
  33. 9 0
      assets/textures/main.meta
  34. BIN
      assets/textures/main/+.png
  35. 134 0
      assets/textures/main/+.png.meta
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      assets/textures/main/DiBan_Zong.png
  37. 134 0
      assets/textures/main/DiBan_Zong.png.meta
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      assets/textures/main/DiBan_lv.png
  39. 134 0
      assets/textures/main/DiBan_lv.png.meta
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      assets/textures/main/HongBaoXiangAnNiu_Guan.png
  41. 134 0
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      assets/textures/main/JinBi.png
  49. 134 0
      assets/textures/main/JinBi.png.meta
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      assets/textures/main/JinDuTiao_Di.png
  51. 134 0
      assets/textures/main/JinDuTiao_Di.png.meta
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      assets/textures/main/KaiShi.png
  53. 134 0
      assets/textures/main/KaiShi.png.meta
  54. BIN
      assets/textures/main/LanBaoXiangAnNiu_Guan.png
  55. 134 0
      assets/textures/main/LanBaoXiangAnNiu_Guan.png.meta
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  57. 134 0
      assets/textures/main/LanBaoXiangAnNiu_Kai.png.meta
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      assets/textures/main/LanBaoXiang_Guan.png
  59. 134 0
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  60. BIN
      assets/textures/main/LanBaoXiang_Kai.png
  61. 134 0
      assets/textures/main/LanBaoXiang_Kai.png.meta
  62. BIN
      assets/textures/main/SheZhi.png
  63. 134 0
      assets/textures/main/SheZhi.png.meta
  64. BIN
      assets/textures/main/SheZhiKuang.png
  65. 134 0
      assets/textures/main/SheZhiKuang.png.meta
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      assets/textures/main/ShuZhiKuang.png
  67. 134 0
      assets/textures/main/ShuZhiKuang.png.meta
  68. BIN
      assets/textures/main/Start.png
  69. 134 0
      assets/textures/main/Start.png.meta
  70. BIN
      assets/textures/main/TiLi.png
  71. 134 0
      assets/textures/main/TiLi.png.meta
  72. BIN
      assets/textures/main/Xin.png
  73. 134 0
      assets/textures/main/Xin.png.meta
  74. BIN
      assets/textures/main/主界面标注.png
  75. 134 0
      assets/textures/main/主界面标注.png.meta
  76. BIN
      assets/textures/zh_play-icon.png
  77. 134 0
      assets/textures/zh_play-icon.png.meta
  78. 884 11
      library/.assets-data.json
  79. 421 31
      library/.assets-info1.0.0.json
  80. 8 0
      library/0a/0ad64264-62a0-42cf-8145-a5179dd9a476.json
  81. BIN
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  83. 90 0
      library/0a/0ad64264-62a0-42cf-8145-a5179dd9a476@f9941.json
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  90. BIN
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  91. 9 0
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  92. 90 0
      library/14/1493155a-daf9-4dd0-bd13-1c442a8111b1@f9941.json
  93. 1 1
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  94. 8 0
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  99. BIN
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  100. 9 0
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+ 5 - 0
.creator/default-meta.json

@@ -0,0 +1,5 @@
+{
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+}

+ 9 - 0
assets/font.meta

@@ -0,0 +1,9 @@
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+  "importer": "directory",
+  "imported": true,
+  "uuid": "7214b3fb-345f-4edc-8b35-23e4ffd4d2d7",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

BIN
assets/font/BRLNSB.TTF


+ 12 - 0
assets/font/BRLNSB.TTF.meta

@@ -0,0 +1,12 @@
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+  "importer": "ttf-font",
+  "imported": true,
+  "uuid": "a773a425-e6b8-4ed4-9f7a-8fb8c3fccc4c",
+  "files": [
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+    "BRLNSB.ttf"
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+  "subMetas": {},
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+}

File diff suppressed because it is too large
+ 258 - 100
assets/resources/gameui/BoxLayer.prefab


+ 2 - 2
assets/resources/gameui/BuyCoinLayer.prefab

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@@ -606,7 +606,7 @@
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File diff suppressed because it is too large
+ 258 - 71
assets/resources/gameui/BuyLifeLayer.prefab


File diff suppressed because it is too large
+ 235 - 100
assets/resources/gameui/DrawStarLayer.prefab


+ 3 - 3
assets/resources/gameui/GameUI.prefab

@@ -1687,7 +1687,7 @@
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@@ -2830,7 +2830,7 @@
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@@ -3470,7 +3470,7 @@
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File diff suppressed because it is too large
+ 283 - 149
assets/resources/gameui/HallUI.prefab


+ 4 - 2
assets/resources/gameui/LevelClearLayer.prefab

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@@ -478,6 +478,8 @@
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+ 159 - 135
assets/resources/gameui/LevelLayer.prefab

@@ -27,18 +27,18 @@
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@@ -972,7 +974,7 @@
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@@ -1965,18 +1967,18 @@
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@@ -2023,10 +2025,13 @@
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@@ -2153,6 +2158,25 @@
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@@ -2176,7 +2200,7 @@
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@@ -2204,7 +2228,7 @@
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@@ -2249,7 +2273,7 @@
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@@ -3024,7 +3048,7 @@
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     "_prefab": {
-      "__id__": 85
+      "__id__": 89
     },
     "_lpos": {
       "__type__": "cc.Vec3",
@@ -2012,11 +2037,11 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 80
+      "__id__": 82
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 82
+      "__id__": 84
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -2040,11 +2065,11 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 80
+      "__id__": 82
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 84
+      "__id__": 86
     },
     "_customMaterial": null,
     "_srcBlendFactor": 2,
@@ -2102,6 +2127,25 @@
     "__type__": "cc.CompPrefabInfo",
     "fileId": "37VvB/tBFMrYdeWcPiQ9rK"
   },
+  {
+    "__type__": "c4c1axXN+NL4oYQEr2M4qn2",
+    "_name": "",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "node": {
+      "__id__": 82
+    },
+    "_enabled": true,
+    "__prefab": {
+      "__id__": 88
+    },
+    "_dataID": "main.退出将丢失已经收集的星星哦",
+    "_id": ""
+  },
+  {
+    "__type__": "cc.CompPrefabInfo",
+    "fileId": "cbbEdTgZpL9I1v1EXEHcPS"
+  },
   {
     "__type__": "cc.PrefabInfo",
     "root": {
@@ -2121,11 +2165,11 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 67
+      "__id__": 69
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 87
+      "__id__": 91
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -2149,11 +2193,11 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 67
+      "__id__": 69
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 89
+      "__id__": 93
     },
     "_customMaterial": null,
     "_srcBlendFactor": 2,
@@ -2211,7 +2255,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 92
+      "__id__": 96
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -2239,7 +2283,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 94
+      "__id__": 98
     },
     "_customMaterial": null,
     "_srcBlendFactor": 2,
@@ -2297,7 +2341,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 97
+      "__id__": 101
     },
     "_contentSize": {
       "__type__": "cc.Size",
@@ -2325,7 +2369,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 99
+      "__id__": 103
     },
     "_id": ""
   },
@@ -2343,7 +2387,7 @@
     },
     "_enabled": true,
     "__prefab": {
-      "__id__": 101
+      "__id__": 105
     },
     "_id": ""
   },

+ 2 - 2
assets/resources/prefabs/GameNode.prefab

@@ -230,7 +230,7 @@
       "__id__": 1
     },
     "_children": [],
-    "_active": true,
+    "_active": false,
     "_components": [
       {
         "__id__": 7
@@ -5500,7 +5500,7 @@
     "propertyPath": [
       "_active"
     ],
-    "value": false
+    "value": true
   },
   {
     "__type__": "cc.TargetInfo",

+ 1 - 1
assets/scenes/loading.scene

@@ -460,7 +460,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "label",
+    "_name": "load_label",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_parent": {

+ 28 - 135
assets/scripts/core/i18n/lan/en.ts

@@ -1,141 +1,34 @@
 import i18n from "../runtime-scripts/LanguageData";
 i18n.languages.en = {
     "start": {
-        "startGame": "Start"
-    },
-    "main_1": {
-        "%{value}/s": "%{value}/s",
-        "free": "free"
-    },
-    "signReward": {
-        "你已经连续签到%{value}天,继续保持": "Sign in for %{value} days,keep on",
-        "diamondsNum": "diamonds x2",
-    },
-    "button": {
-        "normalReceive": "<u><color=#ffffff>Normal receive</color></u>",
-        "receive": "Receive",
-        "directCollection": "<u><color=#ffffff>Receive</color></u>",
-        "doubleReceive": "Double",
-        "noUpdate": "<u><color=#ffffff>No update</color></u>",
-        "giveUpReward": "<u><color=#ffffff>Give up reward</color></u>"
+        "loading": "resource loading...",
     },
     "main": {
-        "dataLoading": "Data loading...",
-        "dataLoadOver": "Data loading completed...",
-        "loginSuccess": "Login success...",
-        "gameResourceLoading": "Game Resource Loading...",
-        "audioResourceLoading": "Audio Resource Loading...",
-        "mappingResourceLoading": "Mapping resource loading...",
-        "modelResourceLoading": "Model resource loading...",
-        "entering": "Entering..."
-    },
-    "mainUI": {
-        "start": "Click screen to start",
-        "changeCar": "Change cars"
-    },
-    "shop": {
-        "btnClose": "Close",
-        "go": "Go",
-        "acquired": "Acquired",
-        "current": "Current",
-        "receive": "Receive",
-        "getGold": "Gold coins for watching AD",
-    },
-    "balance": {
-        "你完成了%{value}个订单": "Complete %{value} order",
-        "youEarnedIt": "You earned it",
-        "clickReceive": "Click revive",
-        "receiveImmediately": "Receive Now"
-    },
-    "carTask": {
-        "初始车辆": "Initial vehicle",
-        "分享获得": "Share gain",
-        "签到获得": "Signin gain",
-        "通过关卡获得": "Get through a checkpoint",
-    },
-    "signin": {
-        "title": "Sign in on the 7th",
-        "notYet": "Not yet",
-        "normalReceive": "Normal receive",
-        "receive": "Receive",
-        "doubleReceive": "Double receive",
-        "fillSignin": "Fill signin"
-    },
-    "fightManager": {
-        "loadingMap": "Loading map...",
-        "buildingCity": "Start building cities...",
-        "cityLoadOver":"City loaded..."
-    },
-    "fightMap": {
-        "trimTheGround": "The ground is being trimmed...",
-        "pavingTheRoad": "Paving the way...",
-        "plantingTree": "The trees are being planted...",
-        "decorateHouse": "The house is being renovated...",
-        "paintLandmarks": "The landmark is being painted..."
-    },
-    "online": {
-        "close": "Close",
-        "clickReceive": "Click receive",
-        "dailyIncome": "Daily income is available"
-    },
-    "lottery": {
-        "title": "Wheel of fortune",
-        "free": "Free"
-    },
-    "talk": {
-        "你好,请到街对面接我.": "Hello, please meet me across the street.",
-        "停车!停车!": "Stop the car, please! Stop the car, please!",
-        "去消费最高的地方.":"Go to the place where you spend the most.",
-        "去附近的希尔顿酒店.":"Go to the nearby hilton hotel.",
-        "司机快来!我老婆要生了!":"Driver, come on!  My wife is having a baby!",
-        "大哥快点,我赶时间.":"Eldest brother hurry up, I'm in a hurry.",
-        "师傅,5分钟内能到吗?": "Master, can you be there in 5 minutes?",
-        "师傅,你是老司机嘛?": "Master, are you an old driver?",
-        "师傅,你跑一天能赚多少?": "Master, how much do you earn per day?",
-        "师傅快点,我要赶飞机.": "Master, hurry up, I have to catch the plane.",
-        "师傅跟上那辆法拉利.": "Master, keep up with that Ferrari.",
-        "带我去最近的银行.": "Take me to the nearest bank.",
-        "帮我跟上前面那辆车!": "Help me keep up with the car in front!",
-        "快去火车站,我赶车!": "Go to the railway station, I'll catch the bus!",
-        "我在酒店大堂门口等你.": "I'll wait for you at the gate of the hotel lobby.",
-        "要下雨了,你快来!": "It's going to rain, you come quickly!"
-    },
-    "showReward": {
-        "title": "Reward",
-        "normalReceive": "Normal receive",
-        "ReceiveImmediately": " Receive Now",
-        "doubleReceive": "Double receive",
-        "alreadyHadCar": "You already own the vehicle and automatically convert it into the corresponding gold coin.",
-        "buySuccessful": "Buy successful",
-        "confrim": "Confrim",
-        "signinReward": "Signin reward",
-    },
-    "revive": {
-        "reviveImmediately": "Resurrection Now",
-        "skip": "Skip",
-        "tips": "It's a pity that we came close to the finish line.!",
-        "continue": "Resurrection continues."
-    },
-    "clickBox": {
-        "title": "Mysterious gift",
-        "progress": "The faster you click, the more rewards you will receive.",
-        "clickMe": "click me fast",
-        "normalReceive": "Normal receive",
-        "doubleReceive": "Double receive"
-    },
-    "trial": {
-        "title": "Free trial",
-        "tryItNow": "Try It Now",
-        "giveUp": "Give up the trial and start the game."
-    },
-    "invinceible": {
-        "title": "Invincible start",
-        "confirm": "Confrim",
-        "close": "Close"
-    },
-    "setting": {
-        "title": "Setting",
-        "version": "Version:",
-        "close": "Close"
+        "关卡%{value}解锁": "Level %{value} unlocked",
+        "%{value}级解锁": "Level%{value}\nunlocked",
+        "凑齐道具不足": "Insufficient items",
+        "未找到合适物品": "No suitable item found",
+        "冰冻中": "Frozen",
+        "体力已满": "Stamina full",
+        "已满": "Full",
+        "购买成功": "Purchase successful",
+        "关卡%{value}通过": "Level %{value} completed",
+        "获取更多体力": "Get more stamina",
+        "奖励": "Prize",
+        "打开": "Open",
+        "领取": "Receive",
+        "关卡%{value}": "Level%{value}",
+        "关卡奖励": "Level\nRewards",
+        "星星奖励": "Star\nRewards",
+        "关卡": "Lv",
+        "START": "START",
+        "新物品解锁": "Unlock new items",
+        "关闭": "Close",
+        "退出将丢失已经收集的星星哦": "Exiting will result in losing the collected stars!",
+        "清空所有盒子": "Clear all boxes",
+        "激励广告加载失败": "Rewarded ad failed to load",
+        "激励广告加载成功": "Rewarded ad loaded successfully",
+        "插屏广告加载失败": "Interstitial ad failed to load",
+        "插屏广告加载成功": "Interstitial ad loaded successfully",
     }
-};
+};

+ 28 - 136
assets/scripts/core/i18n/lan/zh.ts

@@ -1,142 +1,34 @@
 import i18n from "../runtime-scripts/LanguageData";
 i18n.languages.zh = {
-    // write your key value pairs here 注意是改那些需要展示给用户看的
     "start": {
-        "startGame": "开始游戏"
-    },
-    "main_1": {
-        "%{value}/s": "%{value}/每秒",
-        "free": "免费"
-    },
-    "signReward": {
-        "你已经连续签到%{value}天,继续保持": "你已经连续签到 %{value} 天,继续保持",
-        "diamondsNum": "钻石数量x2",
-    },
-    "button": {
-        "normalReceive": "<u><color=#ffffff>普通领取</color></u>",
-        "receive": "领取",
-        "directCollection": "<u><color=#ffffff>直接领取</color></u>",
-        "doubleReceive": "双倍领取",
-        "noUpdate": "<u><color=#ffffff>不升级</color></u>",
-        "giveUpReward": "<u><color=#ffffff>放弃奖励</color></u>"
+        "loading": "资源加载中...",
     },
     "main": {
-        "dataLoading": "数据加载中...",
-        "dataLoadOver": "数据加载完成...",
-        "loginSuccess": "登录成功...",
-        "gameResourceLoading": "游戏资源加载中...",
-        "audioResourceLoading": "音效资源加载中...",
-        "mappingResourceLoading": "贴图资源加载中...",
-        "modelResourceLoading": "模型资源加载中...",
-        "entering": "正在进入..."
-    },
-    "mainUI": {
-        "start": "点击屏幕开始",
-        "changeCar": "换车"
-    },
-    "shop": {
-        "btnClose": "关闭",
-        "go": "前往",
-        "acquired": "已获得",
-        "current": "当前",
-        "receive": "领取",
-        "getGold": "看广告可获取金币",
-    },
-    "balance": {
-        "你完成了%{value}个订单": "你完成了%{value}个订单",
-        "youEarnedIt": "你赚到了",
-        "clickReceive": "点击领取",
-        "receiveImmediately": "立即领取"
-    },
-    "carTask": {
-        "初始车辆": "初始车辆",
-        "分享获得": "分享获得",
-        "签到获得": "签到获得",
-        "通过关卡获得": "通过关卡获得",
-    },
-    "signin": {
-        "title": "七日登录",
-        "notYet": "暂不领取",
-        "normalReceive": "普通领取",
-        "receive": "领取",
-        "doubleReceive": "双倍领取",
-        "fillSignin": "补签"
-    },
-    "fightManager": {
-        "loadingMap": "正在加载地图...",
-        "buildingCity": "开始建造城市...",
-        "cityLoadOver":"城市加载完毕..."
-    },
-    "fightMap": {
-        "trimTheGround": "正在修整地面...",
-        "pavingTheRoad": "正在铺路中...",
-        "plantingTree": "正在栽树中...",
-        "decorateHouse": "正在装修房屋中...",
-        "paintLandmarks": "正在粉刷地标中..."
-    },
-    "online": {
-        "close": "关闭",
-        "clickReceive": "点击领取",
-        "dailyIncome": "日常收益可领取"
-    },
-    "lottery": {
-        "title": "幸运大转盘",
-        "free": "免费"
-    },
-    "talk": {
-        "你好,请到街对面接我.": "你好,请到街对面接我.",
-        "停车!停车!": "停车!停车!",
-        "去消费最高的地方.":"去消费最高的地方.",
-        "去附近的希尔顿酒店.":"去附近的希尔顿酒店.",
-        "司机快来!我老婆要生了!":"司机快来!我老婆要生了!",
-        "大哥快点,我赶时间.":"大哥快点,我赶时间.",
-        "师傅,5分钟内能到吗?": "师傅,5分钟内能到吗?",
-        "师傅,你是老司机嘛?": "师傅,你是老司机嘛?",
-        "师傅,你跑一天能赚多少?": "师傅,你跑一天能赚多少?",
-        "师傅快点,我要赶飞机.": "师傅快点,我要赶飞机.",
-        "师傅跟上那辆法拉利.": "师傅跟上那辆法拉利.",
-        "带我去最近的银行.": "带我去最近的银行.",
-        "帮我跟上前面那辆车!": "帮我跟上前面那辆车!",
-        "快去火车站,我赶车!": "快去火车站,我赶车!",
-        "我在酒店大堂门口等你.": "我在酒店大堂门口等你.",
-        "要下雨了,你快来!": "要下雨了,你快来!"
-    },
-    "showReward": {
-        "title": "奖励",
-        "normalReceive": "普通领取",
-        "ReceiveImmediately": " 立即领取",
-        "doubleReceive": "双倍领取",
-        "alreadyHadCar": "您已拥有该车辆,自动转成对应金币",
-        "buySuccessful": "购买成功",
-        "confrim": "确认",
-        "signinReward": "签到奖励",
-    },
-    "revive": {
-        "reviveImmediately": "立即复活",
-        "skip": "跳过",
-        "tips": "真可惜,只差一点就到终点了!",
-        "continue": "复活继续"
-    },
-    "clickBox": {
-        "title": "神秘大礼",
-        "progress": "点击越快奖励越多",
-        "clickMe": "快点我",
-        "normalReceive": "普通领取",
-        "doubleReceive": "双倍领取"
-    },
-    "trial": {
-        "title": "免费试用",
-        "tryItNow": "立即试用",
-        "giveUp": "放弃试用, 开始游戏"
-    },
-    "invinceible": {
-        "title": "无敌开局",
-        "confirm": "确认",
-        "close": "关闭"
-    },
-    "setting": {
-        "title": "设置",
-        "version": "版本号:",
-        "close": "关闭"
+        "关卡%{value}解锁": "关卡%{value}解锁",
+        "%{value}级解锁": "%{value}级解锁",
+        "凑齐道具不足": "凑齐道具不足",
+        "未找到合适物品": "未找到合适物品",
+        "冰冻中": "冰冻中",
+        "体力已满": "体力已满",
+        "购买成功": "购买成功",
+        "已满": "已满",
+        "关卡%{value}通过": "关卡%{value} 通过",
+        "获取更多体力": "获取更多体力",
+        "奖励": "奖励",
+        "打开": "打开",
+        "领取": "领取",
+        "关卡%{value}": "关卡%{value}",
+        "关卡奖励": "关卡奖励",
+        "星星奖励": "星星奖励",
+        "关卡": "关卡",
+        "START": "开始",
+        "新物品解锁": "新物品解锁",
+        "关闭": "关闭",
+        "退出将丢失已经收集的星星哦": "退出将丢失已经收集的星星哦!",
+        "清空所有盒子": "清空所有盒子",
+        "激励广告加载失败": "激励广告加载失败",
+        "激励广告加载成功": "激励广告加载成功",
+        "插屏广告加载失败": "插屏广告加载失败",
+        "插屏广告加载成功": "插屏广告加载成功",
     }
-};
+};

+ 2 - 2
assets/scripts/core/i18n/runtime-scripts/LanguageData.ts

@@ -8,7 +8,7 @@ import { GameConst } from '../../common/GameConst';
 const { ccclass, property } = _decorator;
 
 //默认的多语言 必须是存在于数组i18n.languages中的
-const curLang: string = 'zh';
+const curLang: string = 'en';
 //缓存选择的多语言的key
 const langCacheKey: string = `${GameConst.gameName}CurLang`;
 
@@ -29,7 +29,7 @@ const langCacheKey: string = `${GameConst.gameName}CurLang`;
     },就是 填入“lottery.title”
 
     4、打当lable文本是动态的时候,比如”你完成了多少个个订单“ 这儿就需要你在当前所在的类的,
-    就是这个空间的所在的页面调用 this.lbTakeCount.string = i18n.t("balance.你完成了%{value}个订单", { value: take});
+    就是这个空间的所在的页面调用 this.lbTakeCount.string = i18n("balance.你完成了%{value}个订单", { value: take});
     传入动态的实际参数,然后在这个lable上就不需要在去挂载 LocalizedLabel类
 
     5、图片多语言 直接挂载LocalizedSprite类 到对应的sprite节点上去

+ 1 - 1
assets/scripts/core/utils/DebugTools.ts

@@ -25,7 +25,7 @@ export default class DebugTools extends Component {
             let OpenItems:Array<any> = levelsData.getModesNames();
             if (Data.user.openIndex < OpenItems.length - 1) {
                 //解锁新物品
-                WindowManager.ins.open("NewPackOpenedLayer", Data.user.openIndex);
+                //WindowManager.ins.open("NewPackOpenedLayer", Data.user.openIndex);
             }
         })
 

+ 3 - 2
assets/scripts/game/GameNode.ts

@@ -14,6 +14,7 @@ import { eventEmitter } from '../core/event/EventEmitter';
 import platformSystem from '../platform/platformSystem';
 import { GameConst, ITEM_TYPE } from '../core/common/GameConst';
 import { levelsData } from '../user/LevelsData';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 
 const { Ray } = geometry;
 const { ccclass, property, executeInEditMode } = _decorator;
@@ -463,7 +464,7 @@ export class GameNode extends ComponentEx {
     /**凑齐*/
     public prompt(){
         if(Data.user.hint <= 0){
-           MsgHints.show('凑齐道具不足')
+           MsgHints.show(i18n("main.凑齐道具不足"))
            return;
         }
         if(this.collectTiles.length <= 0)return;
@@ -495,7 +496,7 @@ export class GameNode extends ComponentEx {
             hint_succ = true;
         }else {
             if (this.collectTiles.length >= 5) {
-                MsgHints.show("未找到合适物品");
+                MsgHints.show(i18n("main.未找到合适物品"));
                 return
             }else {
                 hint_name = this.collectTiles[0] ? this.collectTiles[0].name : this.allTiles[0].name;

+ 5 - 4
assets/scripts/game/GameUI.ts

@@ -11,6 +11,7 @@ import { BuyItemLayer } from '../gameui/BuyItemLayer';
 
 import { GameConst, ITEM_FROZEN_LV, ITEM_HINT_LV, ITEM_TYPE } from '../core/common/GameConst';
 import { levelsData } from '../user/LevelsData';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 const { ccclass, property } = _decorator;
 
 @ccclass('GameUI')
@@ -30,7 +31,7 @@ export class GameUI extends BasePanel {
                audioMgr.playOneShot(GameConst.audios.btnclick);
                 if (Date.now() - this.hint_time < 2000) return;
                 if (Data.user.lv < ITEM_HINT_LV) {
-                    MsgHints.show("关卡" + ITEM_HINT_LV + "解锁");
+                    MsgHints.show(i18n("main.关卡%{value}解锁", { value: ITEM_HINT_LV}));
                     return;
                 }
                 if (Data.user.hint > 0) {
@@ -58,11 +59,11 @@ export class GameUI extends BasePanel {
                 break;
             case "item_right":
                 if (this.freezetime) {
-                    MsgHints.show("冰冻中...")
+                    MsgHints.show(i18n("main.冰冻中..."));
                     return;
                 }
                 if (Data.user.lv < ITEM_FROZEN_LV) {
-                    MsgHints.show("关卡" + ITEM_FROZEN_LV + "解锁");
+                    MsgHints.show(i18n("main.关卡%{value}解锁", { value: ITEM_FROZEN_LV}));
                     return;
                 }
                 if (Data.user.frozen > 0) {
@@ -91,7 +92,7 @@ export class GameUI extends BasePanel {
     }
 
     restart() {
-        this.SetText("lbl_lv", "关卡" + Data.user.lv);
+        this.SetText("lbl_lv", i18n("main.关卡%{value}", { value: Data.user.lv}));
         let obj = levelsData.getCurLevelInfo();
         console.log("关卡数据:", obj);
         this.levelTime = obj.time;

+ 3 - 2
assets/scripts/game/HallUI.ts

@@ -10,6 +10,7 @@ import Utils from '../core/utils/Utils';
 import { BoxLayer } from '../gameui/BoxLayer';
 import { bundleMgr } from '../core/manager/BundleManager';
 import { GameConst, BOX_TYPE } from '../core/common/GameConst';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 
 const { ccclass, property } = _decorator;
 
@@ -31,7 +32,7 @@ export class HallUI extends BasePanel {
                 break;
             case "btn_buy_life":
                 if (Data.user.life >= GameConst.MAX_LIFE) {
-                    MsgHints.show("体力已满")
+                    MsgHints.show(i18n("main.体力已满"))
                     return;
                 }
                 WindowManager.ins.open("BuyLifeLayer")
@@ -62,7 +63,7 @@ export class HallUI extends BasePanel {
 
     update() {
         if (Data.user.life >= GameConst.MAX_LIFE) {
-            this.SetText("lbl_life_time", "已满")
+            this.SetText("lbl_life_time", i18n("main.已满"))
         }else {
             if (Data.user.life_cost_time == 0) {
                 Data.user.life_cost_time = Date.now();

+ 0 - 1
assets/scripts/gameui/BoxLayer.ts

@@ -11,7 +11,6 @@ const { ccclass, property } = _decorator;
 
 @ccclass('BoxLayer')
 export class BoxLayer extends BasePanel {
-
     start() {
         this.GetGameObject("item").active = false;
         this.GetGameObject("item").setPosition(Vec3.ZERO);

+ 2 - 1
assets/scripts/gameui/BuyItemLayer.ts

@@ -8,6 +8,7 @@ import WindowManager from '../core/manager/WindowManager';
 import MsgHints from '../core/utils/MsgHints';
 import { Main } from '../game/Main';
 import { ITEM_TYPE, GameConst } from '../core/common/GameConst';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 const { ccclass, property } = _decorator;
 
 @ccclass('BuyItemLayer')
@@ -43,7 +44,7 @@ export class BuyItemLayer extends BasePanel {
                     WindowManager.ins.open("BuyCoinLayer");
                 }
                 else {
-                    MsgHints.show("购买成功!");
+                    MsgHints.show(i18n("main.购买成功!"))
                     Data.user.coin -= 90;
                     Data.user.addItem(this.type, 3);
                     Data.save();

+ 3 - 2
assets/scripts/gameui/BuyLifeLayer.ts

@@ -1,5 +1,5 @@
 
-import { _decorator, Component, Node } from 'cc';
+import { _decorator, Component, Label, Node } from 'cc';
 import platformSystem from '../platform/platformSystem';
 
 import BasePanel from '../core/component/BasePanel';
@@ -7,6 +7,7 @@ import { audioMgr } from '../core/manager/AudioManager';
 import Data from '../core/manager/Data';
 import Utils from '../core/utils/Utils';
 import { GameConst } from '../core/common/GameConst';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 const { ccclass, property } = _decorator;
 
 @ccclass('BuyLifeLayer')
@@ -15,7 +16,7 @@ export class BuyLifeLayer extends BasePanel {
     update() {
         this.SetText("lbl_life", Data.user.life + "")
         if (Data.user.life >= GameConst.MAX_LIFE) {
-            this.SetText("lbl_life_time", "已满")
+            this.SetText("lbl_life_time", i18n("main.已满"))
         }
         else {
             if (Data.user.life_cost_time == 0) {

+ 3 - 3
assets/scripts/gameui/LevelClearLayer.ts

@@ -8,14 +8,14 @@ import WindowManager from '../core/manager/WindowManager';
 import { Main } from '../game/Main';
 import { GameConst } from '../core/common/GameConst';
 import { levelsData } from '../user/LevelsData';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 const { ccclass, property } = _decorator;
 
 @ccclass('LevelClearLayer')
 export class LevelClearLayer extends BasePanel {
     start() {
-        this.SetText("lbl_lvv", "关卡" + Data.user.lv + "\n通过");
+        this.SetText("lbl_lvv", i18n("main.关卡%{value}通过", { value: Data.user.lv}));
         Data.user.lv++;
-      
     }
 
     onBtnClicked(event: any, customEventData: any) {
@@ -71,7 +71,7 @@ export class LevelClearLayer extends BasePanel {
         let OpenItems:Array<any> = levelsData.getModesNames();
         if (this.ok && this.cur >= 100 && Data.user.openIndex < OpenItems.length - 1) {
             //解锁新物品
-            WindowManager.ins.open("NewPackOpenedLayer", Data.user.openIndex);
+            //WindowManager.ins.open("NewPackOpenedLayer", Data.user.openIndex);
         }
 
         this.SetProgressBar("ProgressBar", this.cur / 100);

+ 6 - 12
assets/scripts/gameui/LevelLayer.ts

@@ -8,6 +8,7 @@ import Data from '../core/manager/Data';
 import WindowManager from '../core/manager/WindowManager';
 import { Main } from '../game/Main';
 import { ITEM_MAGENT_LV, ITEM_TIME_LV, GameConst, ITEM_TYPE } from '../core/common/GameConst';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 const { ccclass, property } = _decorator;
 
 @ccclass('LevelLayer')
@@ -15,29 +16,22 @@ export class LevelLayer extends BasePanel {
     start() {
         this.GetGameObject("lock1").active = Data.user.lv < ITEM_MAGENT_LV;
         this.GetGameObject("icon1").active = Data.user.lv >= ITEM_MAGENT_LV;
-
         this.GetGameObject("lock2").active = Data.user.lv < ITEM_TIME_LV;
         this.GetGameObject("icon2").active = Data.user.lv >= ITEM_TIME_LV;
-
-
-        this.SetText("lbl_item_magent_lv", ITEM_MAGENT_LV + "级解锁");
-        this.SetText("lbl_item_time_lv", ITEM_TIME_LV + "级解锁");
-
+        this.SetText("lbl_item_magent_lv", i18n("main.%{value}级解锁", { value: ITEM_MAGENT_LV}));
+        this.SetText("lbl_item_time_lv", i18n("main.%{value}级解锁", { value: ITEM_TIME_LV}));
         if (Data.user.magnet > 0) {
             this.SetText("lbl_item1_num", Data.user.magnet + "");
-        }
-        else {
+        }else {
             this.SetText("lbl_item1_num", "+");
         }
 
         if (Data.user.time > 0) {
             this.SetText("lbl_item2_num", Data.user.time + "");
-        }
-        else {
+        }else {
             this.SetText("lbl_item2_num", "+");
         }
-
-        this.SetText("lbl_lvv", "关卡" + Data.user.lv);
+        this.SetText("lbl_lvv", i18n("main.关卡%{value}", { value: Data.user.lv}));
     }
 
     onBtnClicked(event: any, customEventData: any) {

+ 9 - 4
assets/scripts/loading/Loading.ts

@@ -1,21 +1,26 @@
 
-import { _decorator, Component, director, Prefab, profiler} from 'cc';
+import { _decorator, Component, director, Label, Prefab, profiler} from 'cc';
 import { audioMgr } from '../core/manager/AudioManager';
 import { csvMgr } from '../core/csv/CsvManager';
 import { Logger } from '../core/extend/Logger';
 import { bundleMgr } from '../core/manager/BundleManager';
 import { settingData } from '../user/SettingData';
 import Data from '../core/manager/Data';
-import { uiMgr } from '../core/manager/UIManager';
 import platformSystem from '../platform/platformSystem';
 import BusyLoadingManager from '../core/manager/BusyLoadingManager';
 import { ResUtil } from '../core/utils/ResUtil';
-import { GameConst } from '../core/common/GameConst';
+import { autoBind } from '../core/extend/AutoBind';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
+import { BaseExp } from '../core/base/BaseExp';
 const { ccclass, property } = _decorator;
 
 @ccclass('Loading')
-export class Loading extends Component {
+export class Loading extends BaseExp {
+    @autoBind({type:Label,tooltip:"资源加载lable"})
+    public load_label: Label;
+    
     async start() {
+        this.load_label.string = i18n("start.loading");
         //关闭FPS展示
         profiler.hideStats();
         //先加载配置资源包

+ 5 - 4
assets/scripts/platform/platformBrowser.ts

@@ -1,5 +1,6 @@
 import { _decorator} from 'cc';
 import MsgHints from '../core/utils/MsgHints';
+import i18n from '../core/i18n/runtime-scripts/LanguageData';
 
 const { ccclass, property } = _decorator;
 
@@ -26,9 +27,9 @@ class PlatformBrowser {
         }*/
         try {
             window['showAd']('interstitial').then(() => {
-                console.log("rewarded11111")
+                MsgHints.show(i18n('main.插屏广告加载成功'))
             }).catch(() => {
-                console.log("rewarded22222")
+                MsgHints.show(i18n('main.插屏广告加载失败'))
                 // GtagMgr.inst.doGameDot(GtagType.ad_error);
             });
         } catch (error) {
@@ -46,11 +47,11 @@ class PlatformBrowser {
         try {
             window["showAd"]('rewarded')
                 .then(() => {
-                    MsgHints.show('rewarded11111')
+                    MsgHints.show(i18n('main.激励广告加载成功'))
                     if (cb) cb(0);
                 })
                 .catch(() => {
-                    MsgHints.show('The ad failed to load')
+                    MsgHints.show(i18n('main.激励广告加载失败'))
                     //上报信息
                     // GtagMgr.inst.doGameDot(GtagType.ad_error);
                     // cb && cb();

+ 0 - 3
assets/scripts/platform/platformDefault.ts

@@ -36,7 +36,6 @@ class PlatformDefault{
         console.log('直接执行视频回调');
         if(sys.platform == sys.Platform.ANDROID){//安卓
             native.reflection.callStaticMethod("org/cocos2dx/javascript/AppActivity", "videoAd", "()V");
-            //msgHints.show("移动客户端模拟视频点击成功!");
             if (handler) handler(true);
             //设置原生回调
             /*globalThis.videoCallback = function(status) {
@@ -44,14 +43,12 @@ class PlatformDefault{
             };*/
         }else if(sys.platform == sys.Platform.IOS){//苹果
             native.reflection.callStaticMethod("AppController", "videoAd",'');
-            //msgHints.show("移动客户端模拟视频点击成功!");
             if (handler) handler(true);
             //设置原生回调
             /*globalThis.videoCallback = function(status) {
                 if (handler) handler(status);
             };*/
         }else{
-            //msgHints.show("非移动客户端模拟视频点击成功!");
             if (handler) handler(true);
         }
     }

BIN
assets/textures/.DS_Store


+ 9 - 0
assets/textures/main.meta

@@ -0,0 +1,9 @@
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+}

BIN
assets/textures/main/+.png


+ 134 - 0
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+}

BIN
assets/textures/main/DiBan_Zong.png


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BIN
assets/textures/main/DiBan_lv.png


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