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- import { _decorator, Component, Node, director } from 'cc';
- import BasePanel from '../core/component/BasePanel';
- import { audioMgr } from '../core/manager/AudioManager';
- import Data from '../core/manager/Data';
- import { Main } from '../game/Main';
- import { GameConst } from '../core/common/GameConst';
- const { ccclass, property } = _decorator;
- @ccclass('FailLayer')
- export class FailLayer extends BasePanel {
- onBtnClicked(event: any, customEventData: any) {
- audioMgr.playOneShot(GameConst.audios.btnclick);
- var btnName = event.target.name;
- switch (btnName) {
- case "btn_hall":
- Data.user.life--;
- Data.user.life_cost_time = Date.now();
- this.close();
- Main.I.backHall();
- break;
- case "btn_replay":
- this.close();
- Main.I.play();
- break;
- }
- }
- }
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