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- import { _decorator, Component, director, Label, Prefab, profiler, ProgressBar} from 'cc';
- import { audioMgr } from '../core/manager/AudioManager';
- import { csvMgr } from '../core/csv/CsvManager';
- import { Logger } from '../core/extend/Logger';
- import { bundleMgr } from '../core/manager/BundleManager';
- import { settingData } from '../user/SettingData';
- import Data from '../core/manager/Data';
- import platformSystem from '../platform/platformSystem';
- import BusyLoadingManager from '../core/manager/BusyLoadingManager';
- import { ResUtil } from '../core/utils/ResUtil';
- import { autoBind } from '../core/extend/AutoBind';
- import i18n from '../core/i18n/runtime-scripts/LanguageData';
- import { BaseExp } from '../core/base/BaseExp';
- import { GameConst } from '../core/common/GameConst';
- const { ccclass, property } = _decorator;
- @ccclass('Loading')
- export class Loading extends BaseExp {
- @autoBind({type:Label,tooltip:"资源加载lable"})
- public load_label: Label;
- @autoBind({type: ProgressBar,tooltip: "加载进度"})
- public progressBar: ProgressBar = null!;
- async start() {
- this.load_label.string = i18n("start.loading");
- //关闭FPS展示
- if(GameConst.isDebug){
- profiler.showStats();
- }else{
- profiler.hideStats();
- }
- //先加载配置资源包 更新进度条
- await bundleMgr.preloadConfigAllRes((progress) => {
- this.progressBar.progress = progress.totalProgress;
- });
- //加载音效
- await audioMgr.initialize();
- //调用事例 加载所有CSV表
- await csvMgr.loadAll();
- BusyLoadingManager.ins;
- //设置
- settingData.loadFromCache();
- //数据加载
- Data.loadData();
- //初始化平台接口
- platformSystem.initialize();
- //启动场景
- ResUtil.enteScene("main")
- }
- }
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