project.log 1.0 KB

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  1. 4-20-2025 22:14:18 - log: Load engine in /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine
  2. 4-20-2025 22:14:19 - log: Profile changed: engine (modules.includeModules: 2d,3d,animation,audio,base,gfx-webgl,gfx-webgl2,light-probe,occlusion-query,particle,physics-ammo,primitive,profiler,spine,tween,ui,websocket)
  3. 4-20-2025 22:14:19 - log: Register native engine in /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native
  4. 4-20-2025 22:14:54 - log: [Scene] meshopt wasm decoder initialized
  5. 4-20-2025 22:14:54 - log: [Scene] [box2d]:box2d wasm lib loaded.
  6. 4-20-2025 22:14:55 - log: [Scene] [bullet]:bullet wasm lib loaded.
  7. 4-20-2025 22:14:56 - log: [Scene] [PHYSICS]: using builtin.
  8. 4-20-2025 22:14:57 - log: [Scene] Cocos Creator v3.8.2
  9. 4-20-2025 22:14:57 - info: [Scene] Forward render pipeline initialized.
  10. 4-20-2025 22:14:58 - log: [Scene] [PHYSICS]: switch from builtin to bullet.
  11. 4-20-2025 22:14:58 - log: [Scene] [PHYSICS2D]: switch from box2d-wasm to builtin.