GameEvent.ts 1.3 KB

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  1. export class GameEvent {
  2. /** 通知UI实例化*/
  3. static readonly EVENT_UI_INITILIZE = 'EVENT_UI_INITILIZE';
  4. /** 游戏开始*/
  5. static readonly EVENT_GAME_START = 'EVENT_GAME_START';
  6. /** 点击汽车*/
  7. static readonly EVENT_CLICK_CAR = 'EVENT_CLICK_CAR';
  8. /** 更新Layer*/
  9. static readonly EVENT_UPDATE_LAYER = 'EVENT_UPDATE_LAYER';
  10. /** 刷新剩余钉子数量*/
  11. static readonly EVENT_UPDATE_LEFT_NAIL = 'EVENT_UPDATE_LEFT_NAIL';
  12. /** 检测是否有钉子可上车*/
  13. static readonly EVENT_CHECK_MOVE_TO_CAR = 'EVENT_CHECK_MOVE_TO_CAR';
  14. /** 检测element子节点长度*/
  15. static readonly EVENT_CHECK_ELEMENT_CHILDREN = 'EVENT_CHECK_ELEMENT_CHILDREN';
  16. /** 磁力事件*/
  17. static readonly EVENT_MAGNET = 'EVENT_MAGNET';
  18. /** 刷新钉子颜色事件*/
  19. static readonly EVENT_REFRESH_PIN_COLORS = 'EVENT_REFRESH_PIN_COLORS';
  20. /** 按钮功能 颜色刷新事件*/
  21. static readonly EVENT_REFRESH_COLOR = 'EVENT_REFRESH_COLOR';
  22. /** 检测游戏是否结束*/
  23. static readonly EVENT_CHECK_GAME_OVER = 'EVENT_CHECK_GAME_OVER';
  24. /** 闯关成功 关卡升级*/
  25. static readonly EVENT_BATTLE_SUCCESS_LEVEL_UP = 'EVENT_BATTLE_SUCCESS_LEVEL_UP';
  26. /** 闯关失败 关卡重载*/
  27. static readonly EVENT_BATTLE_FAIL_LEVEL_RESET = 'EVENT_BATTLE_FAIL_LEVEL_RESET';
  28. }